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triangleBoundary3D.h File Reference

#include "core/globalDefs.h"
#include "offLattice/boundaryShapes3D.h"
#include "offLattice/triangleSet.h"
#include "offLattice/triangularSurfaceMesh.h"
#include "offLattice/offLatticeBoundaryProfiles3D.h"
#include "particles/multiParticleField3D.h"
#include "multiBlock/redistribution3D.h"
#include "multiBlock/multiDataField3D.h"
#include "atomicBlock/atomicContainerBlock3D.h"
#include "multiBlock/multiContainerBlock3D.h"
#include <stack>
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Classes

class  plb::DEFscaledMesh< T >
struct  plb::VertexProperty3D< T >
struct  plb::RigidWallProperty3D< T >
struct  plb::InletOutletProperty3D< T >
class  plb::BoundaryProfiles3D< T, SurfaceData >
class  plb::TriangleBoundary3D< T >
class  plb::TriangleFlowShape3D< T, SurfaceData >
class  plb::VoxelizedDomain3D< T >
class  plb::AddLayerFunctional3D< T >

Namespaces

namespace  plb
 

All OpenLB code is contained in this namespace.


Functions

template<typename T >
bool plb::isRigid (VertexProperty3D< T > const *property)
template<typename T >
bool plb::isWall (VertexProperty3D< T > const *property)
template<typename T >
void plb::addLayer (MultiScalarField3D< T > &matrix, Box3D const &domain, T previousLayer)