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#include "core/globalDefs.h"#include "core/geometry3D.h"#include "multiBlock/threadAttribution.h"#include <vector>#include <map>

Go to the source code of this file.
Classes | |
| class | plb::SparseBlockStructure3D |
| class | plb::EuclideanIterator3D |
| Iterate in a structured way over a sparse multi-block structure. More... | |
Namespaces | |
| namespace | plb |
All OpenLB code is contained in this namespace. | |
Functions | |
| SparseBlockStructure3D | plb::scale (SparseBlockStructure3D const &sparseBlock, plint relativeLevel) |
| SparseBlockStructure3D | plb::intersect (SparseBlockStructure3D const &sparseBlock, Box3D domain, bool crop) |
| SparseBlockStructure3D | plb::intersect (SparseBlockStructure3D const &sparseBlock, Box3D domain, Box3D newBoundingBox) |
| Choose yourself the bounding box of the resulting block structure. | |
| SparseBlockStructure3D | plb::intersect (SparseBlockStructure3D const &sparseBlock1, SparseBlockStructure3D const &sparseBlock2, bool crop) |
| SparseBlockStructure3D | plb::extend (SparseBlockStructure3D const &sparseBlock, Box3D addedBulk, Box3D addedUniqueBulk, std::vector< plint > &newIds) |
| SparseBlockStructure3D | plb::except (SparseBlockStructure3D const &sparseBlock, Box3D exceptedBlock, std::map< plint, std::vector< plint > > &remappedIds) |
| Make a hole in the original block structure. | |
| SparseBlockStructure3D | plb::block_union (SparseBlockStructure3D const &sparseBlock1, SparseBlockStructure3D const &sparseBlock2, std::map< plint, std::vector< plint > > &remappedIds) |
| Union of two sparse block structures. | |
| SparseBlockStructure3D | plb::alignDistribution3D (SparseBlockStructure3D const &originalStructure, SparseBlockStructure3D const &partnerStructure, std::vector< plint > &newIds, std::map< plint, std::vector< plint > > &remappedFromPartner) |
Fast algorithm for handling sparse multi-block structure -- header file.
1.6.3
1.6.3