$treeview $search $mathjax
Palabos  Version 1.1
$projectbrief
$projectbrief
$searchbox

sparseBlockStructure3D.h File Reference

#include "core/globalDefs.h"
#include "core/geometry3D.h"
#include "multiBlock/threadAttribution.h"
#include <vector>
#include <map>
Include dependency graph for sparseBlockStructure3D.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  plb::SparseBlockStructure3D
class  plb::EuclideanIterator3D
 Iterate in a structured way over a sparse multi-block structure. More...

Namespaces

namespace  plb
 

All OpenLB code is contained in this namespace.


Functions

SparseBlockStructure3D plb::scale (SparseBlockStructure3D const &sparseBlock, plint relativeLevel)
SparseBlockStructure3D plb::intersect (SparseBlockStructure3D const &sparseBlock, Box3D domain, bool crop)
SparseBlockStructure3D plb::intersect (SparseBlockStructure3D const &sparseBlock, Box3D domain, Box3D newBoundingBox)
 Choose yourself the bounding box of the resulting block structure.
SparseBlockStructure3D plb::intersect (SparseBlockStructure3D const &sparseBlock1, SparseBlockStructure3D const &sparseBlock2, bool crop)
SparseBlockStructure3D plb::extend (SparseBlockStructure3D const &sparseBlock, Box3D addedBulk, Box3D addedUniqueBulk, std::vector< plint > &newIds)
SparseBlockStructure3D plb::except (SparseBlockStructure3D const &sparseBlock, Box3D exceptedBlock, std::map< plint, std::vector< plint > > &remappedIds)
 Make a hole in the original block structure.
SparseBlockStructure3D plb::block_union (SparseBlockStructure3D const &sparseBlock1, SparseBlockStructure3D const &sparseBlock2, std::map< plint, std::vector< plint > > &remappedIds)
 Union of two sparse block structures.
SparseBlockStructure3D plb::alignDistribution3D (SparseBlockStructure3D const &originalStructure, SparseBlockStructure3D const &partnerStructure, std::vector< plint > &newIds, std::map< plint, std::vector< plint > > &remappedFromPartner)

Detailed Description

Fast algorithm for handling sparse multi-block structure -- header file.