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sparseBlockStructure3D.cpp File Reference

#include "multiBlock/sparseBlockStructure3D.h"
#include "multiBlock/defaultMultiBlockPolicy3D.h"
#include <set>
Include dependency graph for sparseBlockStructure3D.cpp:

Namespaces

namespace  plb
 

All OpenLB code is contained in this namespace.


Functions

SparseBlockStructure3D plb::scale (SparseBlockStructure3D const &sparseBlock, plint relativeLevel)
SparseBlockStructure3D plb::intersect (SparseBlockStructure3D const &sparseBlock, Box3D domain, bool crop)
SparseBlockStructure3D plb::intersect (SparseBlockStructure3D const &sparseBlock, Box3D domain, Box3D newBoundingBox)
 Choose yourself the bounding box of the resulting block structure.
SparseBlockStructure3D plb::intersect (SparseBlockStructure3D const &sparseBlock1, SparseBlockStructure3D const &sparseBlock2, bool crop)
SparseBlockStructure3D plb::extend (SparseBlockStructure3D const &sparseBlock, Box3D addedBulk, Box3D addedUniqueBulk, std::vector< plint > &newIds)
SparseBlockStructure3D plb::except (SparseBlockStructure3D const &sparseBlock, Box3D exceptedBlock, std::map< plint, std::vector< plint > > &remappedIds)
 Make a hole in the original block structure.
SparseBlockStructure3D plb::block_union (SparseBlockStructure3D const &sparseBlock1, SparseBlockStructure3D const &sparseBlock2, std::map< plint, std::vector< plint > > &remappedIds)
 Union of two sparse block structures.
SparseBlockStructure3D plb::alignDistribution3D (SparseBlockStructure3D const &originalStructure, SparseBlockStructure3D const &partnerStructure, std::vector< plint > &newIds, std::map< plint, std::vector< plint > > &remappedFromPartner)

Detailed Description

Fast algorithm for handling sparse multi-block structure -- implementation.