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sparseBlockStructure2D.h File Reference

#include "core/globalDefs.h"
#include "core/geometry2D.h"
#include "multiBlock/threadAttribution.h"
#include <vector>
#include <map>
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Classes

class  plb::SparseBlockStructure2D
class  plb::EuclideanIterator2D
 Iterate in a structured way over a sparse multi-block structure. More...

Namespaces

namespace  plb
 

All OpenLB code is contained in this namespace.


Functions

SparseBlockStructure2D plb::intersect (SparseBlockStructure2D const &sparseBlock, Box2D domain, bool crop)
SparseBlockStructure2D plb::intersect (SparseBlockStructure2D const &sparseBlock, Box2D domain, Box2D newBoundingBox)
 Choose yourself the bounding box of the resulting block structure.
SparseBlockStructure2D plb::intersect (SparseBlockStructure2D const &sparseBlock1, SparseBlockStructure2D const &sparseBlock2, bool crop)
SparseBlockStructure2D plb::block_union (SparseBlockStructure2D const &sparseBlock1, SparseBlockStructure2D const &sparseBlock2, std::map< plint, std::vector< plint > > &remappedIds)
 Union of two sparse block structures.
SparseBlockStructure2D plb::extend (SparseBlockStructure2D const &sparseBlock, Box2D addedBulk, Box2D addedUniqueBulk, std::vector< plint > &newIds)
SparseBlockStructure2D plb::except (SparseBlockStructure2D const &sparseBlock, Box2D exceptedBlock, std::map< plint, std::vector< plint > > &remappedIds)
 Make a hole in the original block structure.
SparseBlockStructure2D plb::alignDistribution2D (SparseBlockStructure2D const &originalStructure, SparseBlockStructure2D const &partnerStructure, std::vector< plint > &newIds, std::map< plint, std::vector< plint > > &remappedFromPartner)

Detailed Description

Fast algorithm for handling sparse multi-block structure -- header file.