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plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor > Class Template Reference

#include <NLD_boundaryDynamics3D.h>

Inheritance diagram for plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >:
Collaboration diagram for plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >:

List of all members.

Public Member Functions

 NLD_VelocityBoundaryDynamics3D (Dynamics< T, Descriptor > *baseDynamics_)
 NLD_VelocityBoundaryDynamics3D (HierarchicUnserializer &unserializer)
virtual void defineVelocity (Cell< T, Descriptor > &cell, Array< T, Descriptor< T >::d > const &velocity_)
 Define velocity, if possible. Does nothing by default.
virtual void computeVelocity (Cell< T, Descriptor > const &cell, Array< T, Descriptor< T >::d > &velocity_) const
 Compute the local fluid velocity in lattice units.
virtual void serialize (HierarchicSerializer &serializer) const
 Serialize the dynamics object.
virtual void unserialize (HierarchicUnserializer &unserializer)
 Un-Serialize the dynamics object.
virtual
NLD_VelocityBoundaryDynamics3D
< T, Descriptor > * 
clone () const
 Clone the object, based on its dynamic type.
virtual int getId () const
 Get an ID for the class which is unique for a given choice of T and Descriptor.
virtual void prepareCollision (Cell< T, Descriptor > &cell)
 Do something before execution of main collision step.
Array< T, 3 > const & get_u () const
virtual void planeBoundaryCompletion (int direction, int orientation, plint iX, plint iY, plint iZ, BlockLattice3D< T, Descriptor > &lattice)
virtual void edgeBoundaryCompletion (int plane, int normal1, int normal2, plint iX, plint iY, plint iZ, BlockLattice3D< T, Descriptor > &lattice)
virtual void cornerBoundaryCompletion (int xNormal, int yNormal, int zNormal, plint iX, plint iY, plint iZ, BlockLattice3D< T, Descriptor > &lattice)
virtual void planeComputeMacroscopic (int direction, int orientation, plint iX, plint iY, plint iZ, BlockLattice3D< T, Descriptor > &lattice, T &rhoBar, Array< T, 3 > &j, T &thetaBar)
virtual void edgeComputeMacroscopic (int plane, int normal1, int normal2, plint iX, plint iY, plint iZ, BlockLattice3D< T, Descriptor > &lattice, T &rhoBar, Array< T, 3 > &j, T &thetaBar)
virtual void cornerComputeMacroscopic (int xNormal, int yNormal, int zNormal, plint iX, plint iY, plint iZ, BlockLattice3D< T, Descriptor > &lattice, T &rhoBar, Array< T, 3 > &j, T &thetaBar)

template<typename T, template< typename U > class Descriptor>
class plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >


Constructor & Destructor Documentation

template<typename T , template< typename U > class Descriptor>
plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::NLD_VelocityBoundaryDynamics3D ( Dynamics< T, Descriptor > *  baseDynamics_  )  [inline]
template<typename T , template< typename U > class Descriptor>
plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::NLD_VelocityBoundaryDynamics3D ( HierarchicUnserializer unserializer  )  [inline]

Member Function Documentation

template<typename T , template< typename U > class Descriptor>
NLD_VelocityBoundaryDynamics3D< T, Descriptor > * plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::clone (  )  const [inline, virtual]

Clone the object, based on its dynamic type.

Implements plb::CompositeDynamics< T, Descriptor >.

template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::computeVelocity ( Cell< T, Descriptor > const &  cell,
Array< T, Descriptor< T >::d > &  u 
) const [inline, virtual]

Compute the local fluid velocity in lattice units.

Reimplemented from plb::CompositeDynamics< T, Descriptor >.

template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::cornerBoundaryCompletion ( int  xNormal,
int  yNormal,
int  zNormal,
plint  iX,
plint  iY,
plint  iZ,
BlockLattice3D< T, Descriptor > &  lattice 
) [inline, virtual]
template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::cornerComputeMacroscopic ( int  xNormal,
int  yNormal,
int  zNormal,
plint  iX,
plint  iY,
plint  iZ,
BlockLattice3D< T, Descriptor > &  lattice,
T &  rhoBar,
Array< T, 3 > &  j,
T &  thetaBar 
) [inline, virtual]
template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::defineVelocity ( Cell< T, Descriptor > &  cell,
Array< T, Descriptor< T >::d > const &  u 
) [inline, virtual]

Define velocity, if possible. Does nothing by default.

Reimplemented from plb::CompositeDynamics< T, Descriptor >.

template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::edgeComputeMacroscopic ( int  plane,
int  normal1,
int  normal2,
plint  iX,
plint  iY,
plint  iZ,
BlockLattice3D< T, Descriptor > &  lattice,
T &  rhoBar,
Array< T, 3 > &  j,
T &  thetaBar 
) [inline, virtual]
template<typename T, template< typename U > class Descriptor>
Array<T,3> const& plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::get_u (  )  const [inline]
template<typename T , template< typename U > class Descriptor>
int plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::getId (  )  const [inline, virtual]

Get an ID for the class which is unique for a given choice of T and Descriptor.

By default, this method returns 0 ("undefined").

Reimplemented from plb::Dynamics< T, Descriptor >.

template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::planeBoundaryCompletion ( int  direction,
int  orientation,
plint  iX,
plint  iY,
plint  iZ,
BlockLattice3D< T, Descriptor > &  lattice 
) [inline, virtual]
template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::planeComputeMacroscopic ( int  direction,
int  orientation,
plint  iX,
plint  iY,
plint  iZ,
BlockLattice3D< T, Descriptor > &  lattice,
T &  rhoBar,
Array< T, 3 > &  j,
T &  thetaBar 
) [inline, virtual]
template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::prepareCollision ( Cell< T, Descriptor > &  cell  )  [inline, virtual]

Do something before execution of main collision step.

Implements plb::CompositeDynamics< T, Descriptor >.

template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::serialize ( HierarchicSerializer serializer  )  const [inline, virtual]

Serialize the dynamics object.

Reimplemented from plb::CompositeDynamics< T, Descriptor >.

References plb::HierarchicSerializer::addValues().

template<typename T , template< typename U > class Descriptor>
void plb::NLD_VelocityBoundaryDynamics3D< T, Descriptor >::unserialize ( HierarchicUnserializer unserializer  )  [inline, virtual]

The documentation for this class was generated from the following files: