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Palabos  Version 1.1
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plb::EquilibriumBoundaryManager3D< T, Descriptor > Class Template Reference

#include <boundaryCondition3D.hh>

List of all members.

Static Public Member Functions

template<int direction, int orientation>
static
BoundaryCompositeDynamics< T,
Descriptor > * 
getVelocityBoundaryDynamics (Dynamics< T, Descriptor > *baseDynamics)
template<int direction, int orientation>
static
BoxProcessingFunctional3D_L< T,
Descriptor > * 
getVelocityBoundaryFunctional ()
template<int direction, int orientation>
static
BoundaryCompositeDynamics< T,
Descriptor > * 
getPressureBoundaryDynamics (Dynamics< T, Descriptor > *baseDynamics)
template<int direction, int orientation>
static
BoxProcessingFunctional3D_L< T,
Descriptor > * 
getPressureBoundaryFunctional ()
template<int plane, int normal1, int normal2>
static
BoundaryCompositeDynamics< T,
Descriptor > * 
getExternalVelocityEdgeDynamics (Dynamics< T, Descriptor > *baseDynamics)
template<int plane, int normal1, int normal2>
static
BoxProcessingFunctional3D_L< T,
Descriptor > * 
getExternalVelocityEdgeFunctional ()
template<int plane, int normal1, int normal2>
static
BoundaryCompositeDynamics< T,
Descriptor > * 
getInternalVelocityEdgeDynamics (Dynamics< T, Descriptor > *baseDynamics)
template<int plane, int normal1, int normal2>
static
BoxProcessingFunctional3D_L< T,
Descriptor > * 
getInternalVelocityEdgeFunctional ()
template<int xNormal, int yNormal, int zNormal>
static
BoundaryCompositeDynamics< T,
Descriptor > * 
getExternalVelocityCornerDynamics (Dynamics< T, Descriptor > *baseDynamics)
template<int xNormal, int yNormal, int zNormal>
static
BoxProcessingFunctional3D_L< T,
Descriptor > * 
getExternalVelocityCornerFunctional ()
template<int xNormal, int yNormal, int zNormal>
static
BoundaryCompositeDynamics< T,
Descriptor > * 
getInternalVelocityCornerDynamics (Dynamics< T, Descriptor > *baseDynamics)
template<int xNormal, int yNormal, int zNormal>
static
BoxProcessingFunctional3D_L< T,
Descriptor > * 
getInternalVelocityCornerFunctional ()

template<typename T, template< typename U > class Descriptor>
class plb::EquilibriumBoundaryManager3D< T, Descriptor >


Member Function Documentation

template<typename T , template< typename U > class Descriptor>
template<int xNormal, int yNormal, int zNormal>
BoundaryCompositeDynamics< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getExternalVelocityCornerDynamics ( Dynamics< T, Descriptor > *  baseDynamics  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int xNormal, int yNormal, int zNormal>
BoxProcessingFunctional3D_L< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getExternalVelocityCornerFunctional (  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int plane, int normal1, int normal2>
BoundaryCompositeDynamics< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getExternalVelocityEdgeDynamics ( Dynamics< T, Descriptor > *  baseDynamics  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int plane, int normal1, int normal2>
BoxProcessingFunctional3D_L< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getExternalVelocityEdgeFunctional (  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int xNormal, int yNormal, int zNormal>
BoundaryCompositeDynamics< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getInternalVelocityCornerDynamics ( Dynamics< T, Descriptor > *  baseDynamics  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int xNormal, int yNormal, int zNormal>
BoxProcessingFunctional3D_L< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getInternalVelocityCornerFunctional (  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int plane, int normal1, int normal2>
BoundaryCompositeDynamics< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getInternalVelocityEdgeDynamics ( Dynamics< T, Descriptor > *  baseDynamics  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int plane, int normal1, int normal2>
BoxProcessingFunctional3D_L< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getInternalVelocityEdgeFunctional (  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int direction, int orientation>
BoundaryCompositeDynamics< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getPressureBoundaryDynamics ( Dynamics< T, Descriptor > *  baseDynamics  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int direction, int orientation>
BoxProcessingFunctional3D_L< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getPressureBoundaryFunctional (  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int direction, int orientation>
BoundaryCompositeDynamics< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getVelocityBoundaryDynamics ( Dynamics< T, Descriptor > *  baseDynamics  )  [inline, static]
template<typename T , template< typename U > class Descriptor>
template<int direction, int orientation>
BoxProcessingFunctional3D_L< T, Descriptor > * plb::EquilibriumBoundaryManager3D< T, Descriptor >::getVelocityBoundaryFunctional (  )  [inline, static]

The documentation for this class was generated from the following file: