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Palabos  Version 1.1
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boundaryShapes3D.h

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00001 /* This file is part of the Palabos library.
00002  *
00003  * Copyright (C) 2011 FlowKit Sarl
00004  * Avenue de Chailly 23
00005  * 1012 Lausanne, Switzerland
00006  * E-mail contact: contact@flowkit.com
00007  *
00008  * The most recent release of Palabos can be downloaded at 
00009  * <http://www.palabos.org/>
00010  *
00011  * The library Palabos is free software: you can redistribute it and/or
00012  * modify it under the terms of the GNU Affero General Public License as
00013  * published by the Free Software Foundation, either version 3 of the
00014  * License, or (at your option) any later version.
00015  *
00016  * The library is distributed in the hope that it will be useful,
00017  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00018  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00019  * GNU Affero General Public License for more details.
00020  *
00021  * You should have received a copy of the GNU Affero General Public License
00022  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
00023 */
00024 
00025 #ifndef BOUNDARY_SHAPES_3D_H
00026 #define BOUNDARY_SHAPES_3D_H
00027 
00028 #include "core/globalDefs.h"
00029 #include "atomicBlock/atomicBlock3D.h"
00030 #include "core/geometry3D.h"
00031 #include "core/array.h"
00032 
00033 namespace plb {
00034 
00035 struct OffBoundary {
00036     enum Type {dirichlet, neumann, freeSlip, constRhoInlet, densityNeumann, flux, isolation};
00037 };
00038 
00040 template<typename T, class SurfaceData>
00041 struct BoundaryShape3D {
00042     virtual ~BoundaryShape3D() { }
00044 
00052     virtual bool isInside(Dot3D const& location) const =0;
00062     virtual bool pointOnSurface (
00063             Array<T,3> const& fromPoint, Array<T,3> const& direction,
00064             Array<T,3>& locatedPoint, T& distance,
00065             Array<T,3>& wallNormal, SurfaceData& surfaceData,
00066             OffBoundary::Type& bdType, plint& id ) const =0;
00076     virtual bool gridPointOnSurface (
00077             Dot3D const& fromPoint, Dot3D const& direction,
00078             Array<T,3>& locatedPoint, T& distance,
00079             Array<T,3>& wallNormal, SurfaceData& surfaceData,
00080             OffBoundary::Type& bdType, plint& id ) const
00081     {
00082         return pointOnSurface(Array<T,3>((T)fromPoint.x, (T)fromPoint.y, (T)fromPoint.z),
00083                               Array<T,3>((T)direction.x, (T)direction.y, (T)direction.z),
00084                               locatedPoint, distance, wallNormal, surfaceData, bdType, id);
00085     }
00089     virtual Array<T,3> computeContinuousNormal (
00090             Array<T,3> const& p, plint id, bool isAreaWeighted = false ) const =0;
00092     virtual bool intersectsSurface (
00093             Array<T,3> const& p1, Array<T,3> const& p2, plint& id ) const =0;
00095     virtual bool gridIntersectsSurface (
00096             Dot3D const& p1, Dot3D const& p2, plint& id ) const
00097     {
00098         return intersectsSurface( Array<T,3>((T)p1.x, (T)p1.y, (T)p1.z),
00099                                   Array<T,3>((T)p2.x, (T)p2.y, (T)p2.z), id );
00100     }
00104     virtual bool distanceToSurface( Array<T,3> const& point,
00105                                     T& distance, bool& isBehind ) const =0;
00109     virtual bool gridDistanceToSurface( Dot3D const& point,
00110                                         T& distance, bool& isBehind ) const
00111     {
00112         return distanceToSurface( Array<T,3>((T)point.x, (T)point.y, (T)point.z),
00113                                   distance, isBehind );
00114     }
00117     virtual plint getTag(plint id) const =0;
00119     virtual BoundaryShape3D<T,SurfaceData>* clone() const =0;
00122     virtual BoundaryShape3D<T,SurfaceData>* clone(std::vector<AtomicBlock3D*> args) const {
00123         return clone();
00124     }
00125 };
00126 
00127 template<typename T, class SurfaceData>
00128 class BoundaryShapeIntersection3D : public BoundaryShape3D<T,SurfaceData> {
00129 public:
00130     BoundaryShapeIntersection3D();
00131     virtual ~BoundaryShapeIntersection3D();
00132     BoundaryShapeIntersection3D(BoundaryShapeIntersection3D<T,SurfaceData> const& rhs);
00133     BoundaryShapeIntersection3D<T,SurfaceData>& operator=(BoundaryShapeIntersection3D<T,SurfaceData> const& rhs);
00134     void swap(BoundaryShapeIntersection3D<T,SurfaceData>& rhs);
00135     void addComponent(BoundaryShape3D<T,SurfaceData>* component);
00136 
00137     virtual bool isInside(Array<T,3> const& location) const;
00138     virtual bool isInside(Array<T,3> const& location, T epsilon) const;
00139     virtual bool pointOnSurface (
00140             Array<T,3> const& fromPoint, Array<T,3> const& direction,
00141             Array<T,3>& locatedPoint, T& distance,
00142             Array<T,3>& wallNormal, SurfaceData& surfaceData,
00143             OffBoundary::Type& bdType, plint& id ) const;
00144     virtual bool intersectsSurface (
00145             Array<T,3> const& p1, Array<T,3> const& p2, plint& id ) const;
00146     virtual bool distanceToSurface( Array<T,3> const& point,
00147                                     T& distance, bool& isBehind ) const;
00148     virtual plint getTag(plint id) const;
00149     virtual BoundaryShapeIntersection3D<T,SurfaceData>* clone() const;
00150 private:
00151     std::vector<BoundaryShape3D<T,SurfaceData>*> components;
00152 };
00153 
00154 }  // namespace plb
00155 
00156 #endif  // BOUNDARY_SHAPES_3D_H